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<copyright>(C) Copyright 2003-2005 Syzop/VULNSCAN.ORG</copyright>
<pubDate>Sun, 06 Jul 2008 23:10:26 GMT</pubDate>
<description>VULNSCAN.ORG - Syzop's site dedicated to UnrealIRCd</description>
<link>http://www.vulnscan.org/</link>
<title>Vulnscan.org News</title>
<item>
<pubDate>Tue, 01 Jul 2008 00:00:00 GMT</pubDate>
<guid>http://www.vulnscan.org/display.news/43</guid>
<title>Still alive</title>
<category>General</category>
<description>It's been now 3 weeks since surgery, and I'm still only allowed to type/mouse 10 minutes per day, so this is just a quick message to say surgery went OK and I'm still alive ;).</description>
</item>
<item>
<pubDate>Mon, 02 Jun 2008 00:00:00 GMT</pubDate>
<guid>http://www.vulnscan.org/display.news/42</guid>
<title>Surgery again..</title>
<category>General</category>
<description>I'm getting surgery again (other arm, different issue) next week. This means I'll not be taking any orders nor will I reply to emails. Recovery time is unknown, could be anything between 3 and 8 weeks... hopefully not the many months like my previous issue.&lt;br&gt;
I hope to do something on Unreal in July/Aug, to push out a 3.2.8, fortunately there are not really any critical issues at the moment in 3.2.7 (as I write this) so that should be OK.</description>
</item>
<item>
<pubDate>Thu, 15 May 2008 00:00:00 GMT</pubDate>
<guid>http://www.vulnscan.org/display.news/41</guid>
<title>Pricing info</title>
<category>Paid modules</category>
<description>I've had to (temporary?) remove my pricing in USD, because it takes too much effort to keep up with the conversion rates, and started to get complaints about it. The problem is also that PayPal conversion rates are used when ordering, which are different than the ones in newspapers, online on google and financial sites, and I haven't seen a way to automatically link it in my website (in fact it takes quite some effort to do it manually too). Hopefully in the future USD pricing will get back when possible, because I understand it's absence can be quite annoying.
</description>
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<item>
<pubDate>Thu, 17 Apr 2008 00:00:00 GMT</pubDate>
<guid>http://www.vulnscan.org/display.news/40</guid>
<title>Partially restored news, health again, ..</title>
<category>General</category>
<description>I've partially restored the news gap since 2006.&lt;br&gt;&lt;br&gt;
Then some other news: I'm having some RSI trouble again, this time it's my elbow, which will be needing surgery in 6-8 weeks or so. Until then (and after, during recovery), I'm only accepting orders for existing products (with small modifications, if needed) and no new custom module coding jobs. I also still plan to work a bit on Unreal3.2* (for 3.2.8), perhaps even a release, I'm not sure.. we'll see.. Fortunately the 3.2* series are already very stable :).</description>
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<item>
<pubDate>Wed, 19 Mar 2008 00:00:00 GMT</pubDate>
<guid>http://www.vulnscan.org/display.news/39</guid>
<title>Site vanished</title>
<category>General</category>
<description>It seems my previous hoster decided to remove my account without warning. Even after repeated attempts I did not receive a response as to why this happened and more important.. I did not get any access to the files or backup I had. I had a recent backup of the files, but unfortunately not of the database data... this means most of the news, products, etc display data is lost. I'll try to restore it as best as I can, but I'm still having big trouble with my elbow/fingers/wrist RSI, so... not easy... as entering all this data is a lot of typing which is not something I can do at the moment...</description>
</item>
<item>
<pubDate>Mon, 06 Aug 2007 00:00:00 GMT</pubDate>
<guid>http://www.vulnscan.org/display.news/38</guid>
<title>Wrist status report &amp; Unreal's feature</title>
<category>General</category>
<description>Healing of my wrist is going real slow. The first 4-5 weeks after surgery were mostly 'recovering', and now since a couple of weeks I'm seeing some minor improvements. I can still only type 30m a day or so, but I see my muscles getting stronger and am experiencing less pain.
&lt;br&gt;&lt;br&gt;
How do I think about Unreal's feature? I think the move to use inspircd as unreal4's basis is understandable, it seems that I've been one of the few people whom understand unreal3's source code, and we had considerable trouble to get people involved that could (or wanted to) work on major Unreal3.3 coding. The choice of a C++ ircd, originally inspired by Unreal, with various similar features and good module support, sounds logical. Of course, it will take a lot of time to get that ircd transformed in an Unreal4 product: the amount of features (small and large) in Unreal3* is enormous, and so is the amount of testing and bugfixing... many features and little things will have to be (re)implemented, and many (classical) bugs that have been fixed in Unreal3* will reoccur in Unreal4 (-beta's). So still a long road till we'll get a stable Unreal4, I'm counting on a year or so myself.
&lt;br&gt;&lt;br&gt;
What in the meantime with Unreal3? Unreal3 will continue to exist for a long time, at least till the first couple of Unreal4 stable versions, and depending on the circumstances even longer (like major bugs/security support). In practice that means at least till 2009. I'd personally take U3 management on me again when I'm able to, so I can personally guarantee U3 stability/existence since I know so many networks depend on it, but in the meantime others will do a good job :).</description>
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<item>
<pubDate>Tue, 26 Jun 2007 00:00:00 GMT</pubDate>
<guid>http://www.vulnscan.org/display.news/37</guid>
<title>Wrist status report</title>
<category>General</category>
<description>I've re-enabled ordering since I can handle that again (not much typing).&lt;br&gt;
&lt;br&gt;
As you all know, I've had hand surgery couple of weeks ago. I'm not sure how (soon) my wrist situation will evolve/completely recover: that's too soon to tell, but I can at least tell things didn't go horribly wrong (apart from cutting a not-so-important nerve) ;). It's possible though, that I'm getting the same problem with my other wrist, but we'll see...</description>
</item>
<item>
<pubDate>Thu, 07 Jun 2007 00:00:00 GMT</pubDate>
<guid>http://www.vulnscan.org/display.news/36</guid>
<title>Unavailable for a month or so</title>
<category>General</category>
<description>I'm getting hand surgery tomorrow, after which I'll have some recovery to do. I'm assuming that I'll be unable to use the computer for several weeks, and hope to be available again in July. Of course, all of this heavily depends on how things will work out...&lt;br&gt;
&lt;br&gt;
Ordering of modules has been disabled for now, until I'm sure I can use the computer again.</description>
</item>
<item>
<pubDate>Fri, 11 May 2007 00:00:00 GMT</pubDate>
<guid>http://www.vulnscan.org/display.news/35</guid>
<title>Going inactive in UnrealIRCd team</title>
<category>General</category>
<description>Due to my wrist issues I'm (temporary?) no longer active in the UnrealIRCd team, see news at &lt;a href=&quot;http://www.unrealircd.com&quot;&gt;www.unrealircd.com&lt;/a&gt; of May 11, 2007.

That said, I will still be selling existing paid UnrealIRCd modules, since that takes little typing.
</description>
</item>
<item>
<pubDate>Thu, 29 Sep 2005 00:00:00 GMT</pubDate>
<guid>http://www.vulnscan.org/display.news/32</guid>
<title>NSAuth module added</title>
<category>Paid modules</category>
<description>Added a new paid module, &lt;a href=&quot;http://www.vulnscan.org/customcoding#NSAuth&quot;&gt;NSAuth&lt;/a&gt;, which actually consists of 2 modules (ircd + anope/ircservices). In short it provides pro-active nick enforcement (you cannot use a registered nick, unless you provide the correct password), and optionally it can require everyone to be a registered user to be able to get on the server, or it can only enforce that for certain hostmasks. &lt;a href=&quot;http://www.vulnscan.org/customcoding#NSAuth&quot;&gt;[more details]&lt;/a&gt;.</description>
</item>
<item>
<pubDate>Sat, 10 Sep 2005 00:00:00 GMT</pubDate>
<guid>http://www.vulnscan.org/display.news/31</guid>
<title>TextBan v1.0</title>
<category>Modules</category>
<description>&lt;a href=&quot;http://www.vulnscan.org/modules#TextBan&quot;&gt;TextBan&lt;/a&gt; is now no longer an experimental module. This also means a win32 version is now available &lt;a href=&quot;http://www.vulnscan.org/UnrealIrcd/modpack-win32.html&quot;&gt;in the Windows Module Pack&lt;/a&gt;. There have been no code changes between 0.1 and 1.0, so for *NIX users there's no reason to upgrade.</description>
</item>
<item>
<pubDate>Mon, 29 Aug 2005 00:00:00 GMT</pubDate>
<guid>http://www.vulnscan.org/display.news/30</guid>
<title>RestrictedOper and QFloodBan added</title>
<category>Paid modules</category>
<description>Added 2 more paid modules:&lt;br&gt;
&lt;a href=&quot;http://www.vulnscan.org/customcoding#RestrictedOper&quot;&gt;RestrictedOper&lt;/a&gt;: This allows you to create &quot;opers&quot; with very minimal rights (eg: can only /kill, but not see any additional info like server ips etc), ideal for opers in training.&lt;br&gt;
And &lt;a href=&quot;http://www.vulnscan.org/customcoding#QFloodBan&quot;&gt;QFloodBan&lt;/a&gt;: Which bans users that go repeatedly excess flood or sendq exceeded. Not exactly one of my favorites, but can be useful on some networks were you got some real trouble going on with flooders and such ;).</description>
</item>
<item>
<pubDate>Sat, 27 Aug 2005 00:00:00 GMT</pubDate>
<guid>http://www.vulnscan.org/display.news/29</guid>
<title>Site updates &amp; CVS</title>
<category>General</category>
<description>I've updated the site a bit... an RSS news feed is available, and some IE render bugs got fixed.&lt;br&gt;
A &lt;a href=&quot;http://www.vulnscan.org/wincvs&quot;&gt;Windows CVS build&lt;/a&gt; got released (ok, that was 3 days ago), the first one since 3.2.3. I don't know when 3.2.4 will be released exactly, but I presume somewhere in September.</description>
</item>
<item>
<pubDate>Fri, 22 Jul 2005 00:00:00 GMT</pubDate>
<guid>http://www.vulnscan.org/display.news/28</guid>
<title>AntiRandom v1.1</title>
<category>Modules</category>
<description>AntiRandom v1.1 is now out which fixes a few issues such as the digits check
not working properly and some other cases where the score was too low. 
&lt;a href=&quot;http://www.vulnscan.org/UnrealIrcd/modpack-win32.html&quot;&gt;windows
version&lt;/a&gt; | 
&lt;a href=&quot;/UnrealIrcd/modules.html#AntiRandom&quot;&gt;*NIX version&lt;/a&gt;&lt;br&gt;
</description>
</item>
<item>
<pubDate>Fri, 24 Jun 2005 00:00:00 GMT</pubDate>
<guid>http://www.vulnscan.org/display.news/27</guid>
<title>TextBan v0.1</title>
<category>Modules</category>
<description>I've added a new experimental module which I had in the queue for a long time now:
&lt;a href=&quot;http://www.vulnscan.org/modules#TextBan&quot;&gt;TextBan&lt;/a&gt; (*NIX
only currently). What it does is let chanops ban certain words or 
(part of) sentences by for example: +b ~T:block:*http://*&lt;br&gt;
This module is currently experimental, if I get good feedback it'll
get added to the Windows (and *NIX) Module Pack later on.
</description>
</item>
<item>
<pubDate>Tue, 21 Jun 2005 00:00:00 GMT</pubDate>
<guid>http://www.vulnscan.org/display.news/26</guid>
<title>AntiRandom v1.0</title>
<category>Modules</category>
<description>I've released a much more improved version of &lt;a
href=&quot;/UnrealIrcd/modules.html#AntiRandom&quot;&gt;AntiRandom&lt;/a&gt;: configuration
has been moved to the configfile (instead of editting the .c), it is now 10x faster,
the way it calculates scores has been redone to give less false positives
and make it detect more bots. And various other enhancements (such as except
hosts). Besides the 
&lt;a href=&quot;/UnrealIrcd/modules/AntiRandom-latest.tar.gz&quot;&gt;*NIX version&lt;/a&gt;, there's now
also a Windows version included in the latest &lt;a
href=&quot;http://www.vulnscan.org/UnrealIrcd/modpack-win32.html&quot;&gt;windows module
pack&lt;/a&gt;.
</description>
</item>
<item>
<pubDate>Thu, 28 Apr 2005 00:00:00 GMT</pubDate>
<guid>http://www.vulnscan.org/display.news/25</guid>
<title>Status report</title>
<category>General</category>
<description>UnrealIRCd development is quiet at the moment, basically both me and
codemastr are currently doing other things. I've been having fun with my new pc &amp;amp;
converting my desktop to Linux, doing custom coding jobs, working on some
security research papers, and doing various other things.&lt;br&gt;
We don't plan to add many features to the 3.2* series anyway, I just wrote a
story about it in the FAQ so feel free to check it out: 
&lt;a href=&quot;http://www.vulnscan.org/UnrealIRCd/faq/#79&quot; target=&quot;_blank&quot;&gt;FAQ: Has development on
3.2* been halted?? What is this talk about Unreal3.3*?&lt;/a&gt;.
Win CVS Builds are also not available, since there's hardly anything new in
CVS.&lt;br&gt;
I almost forgot.. The &lt;a href=&quot;/cvs&quot;&gt;CVS&lt;/a&gt; link with daily .tar.gz's from
CVS now actually works again.
</description>
</item>
<item>
<pubDate>Sat, 02 Apr 2005 00:00:00 GMT</pubDate>
<guid>http://www.vulnscan.org/display.news/24</guid>
<title>New website style</title>
<category>General</category>
<description>I've changed the website style / navigation method a bit, there are no more
frames now and things look a bit more clean ;). I expect most people to be
positive about it since it's now much easier to copy/paste urls and no &quot;woah
where did the navigation go&quot; problems. 2 sections still open up a new screen
however, the docs and CVS. The CVS link (which doesn't seem to be working atm)
will probably be fixed, the docs.. I prefer them to open up a new window.
</description>
</item>
<item>
<pubDate>Mon, 14 Mar 2005 00:00:00 GMT</pubDate>
<guid>http://www.vulnscan.org/display.news/23</guid>
<title>Unreal 3.2.3 released!</title>
<category>Releases</category>
<description>After almost 5 months (excluding the hotfix) we have released a new
UnrealIRCd version: &lt;b&gt;3.2.3&lt;/b&gt;. 
This release brings channel mode +I (invex), channel mode +j (jointhrottle),
non-standard nick support, and much more.
You can download it from &lt;a href=&quot;http://www.unrealircd.com/&quot; target=&quot;_blank&quot;&gt;www.unrealircd.com&lt;/a&gt;.
For windows users, a new module pack is &lt;a href=&quot;/UnrealIrcd/modpack-win32.html&quot;&gt;available&lt;/a&gt;.
</description>
</item>
<item>
<pubDate>Sat, 19 Feb 2005 00:00:00 GMT</pubDate>
<guid>http://www.vulnscan.org/display.news/22</guid>
<title>New win CVS build</title>
<category>General</category>
<description>Yet another win CVS build. This adds channelmode +j (jointhrottle) and
localized nick support (like 'german' to add umlauts and es-zet).
Feel free to check out latest CVS or get the &lt;a href=&quot;UnrealIRCd/win_cvs_build.html&quot;&gt;win cvs build&lt;/a&gt;
if you want to play around. Hopefully more languages can be added soon :).
</description>
</item>
<item>
<pubDate>Sun, 06 Feb 2005 00:00:00 GMT</pubDate>
<guid>http://www.vulnscan.org/display.news/21</guid>
<title>New win CVS build &amp; win32 module pack for 3.2.2b</title>
<category>General</category>
<description>CVS activity has resumed again, channelmode +I got implemented (by codemastr), and I'm
currently working on +j. Check out the &lt;a href=&quot;UnrealIRCd/win_cvs_build.html&quot;&gt;win cvs build&lt;/a&gt;
if you want to play around with +I and/or the other new features.&lt;br&gt;
I've also made a new win32 module pack that works on Unreal3.2.2b (no other changes), you can
download it &lt;a href=&quot;/UnrealIrcd/modpack-win32.html&quot;&gt;here&lt;/a&gt;.
</description>
</item>
<item>
<pubDate>Wed, 12 Jan 2005 00:00:00 GMT</pubDate>
<guid>http://www.vulnscan.org/display.news/20</guid>
<title>Win CVS build, activity, and more..</title>
<category>General</category>
<description>I've updated the &lt;a href=&quot;UnrealIRCd/win_cvs_build.html&quot;&gt;win cvs build&lt;/a&gt; today. As you might notice, there are not a
lot of changes in the UnrealIRCd code in the past month or so, but don't worry... We will become active again in the next
few weeks to fix a lot of outstanding issues and perhaps add some new
features as well.. I've mainly been doing other stuff in the past few weeks,
like I'm now registered as an official company, and the free time I had I
spent on &lt;a href=&quot;http://sourceforge.net/mailarchive/forum.php?thread_id=6313140&amp;forum_id=3659&quot; target=&quot;_blank&quot;&gt;arranging the Unreal testers stuff&lt;/a&gt; and helping users out
of the forum... I'll try to minimize (&quot;stop&quot;) doing the latter since I really can
better spend those hours to work on the Unreal code.. fix bugs, add nice new
features, etc ;).&lt;br&gt;
Actually I did do other coding in the past few weeks, like I made &lt;a href=&quot;/UnrealIrcd/modules.html#AntiRandom&quot;&gt;AntiRandom&lt;/a&gt;:
an experimental module that kills users with random nicks/idents/realnames.
Use with caution of course, but results look promising.
</description>
</item>
<item>
<pubDate>Wed, 29 Dec 2004 00:00:00 GMT</pubDate>
<guid>http://www.vulnscan.org/display.news/19</guid>
<title>JumpServer</title>
<category>Modules</category>
<description>Fixed a small display bug in &lt;a href=&quot;/UnrealIrcd/modules.html#jointhrottle&quot;&gt;JumpServer&lt;/a&gt; 
and did a 50% recode, nothing new really.. just a small bugfix. 
Win32 modpack not yet updated, sorry ;p.
</description>
</item>
<item>
<pubDate>Thu, 16 Dec 2004 00:00:00 GMT</pubDate>
<guid>http://www.vulnscan.org/display.news/18</guid>
<title>ConnThrottle</title>
<category>Paid modules</category>
<description>I've added a new paid module &lt;a href=&quot;http://www.vulnscan.org/UnrealIrcd/customcoding.php#ConnThrottle&quot;&gt;ConnThrottle&lt;/a&gt;.
This module can throttle incoming connections, like 20 local connections/minute and 40 global connections/min.
Useful against bot/clone attacks.
</description>
</item>
<item>
<pubDate>Thu, 16 Dec 2004 00:00:00 GMT</pubDate>
<guid>http://www.vulnscan.org/display.news/17</guid>
<title>Page layout</title>
<category>General</category>
<description>I've updated the site a bit, improved fonts &amp;amp; custom coding section.
</description>
</item>
<item>
<pubDate>Sat, 11 Dec 2004 00:00:00 GMT</pubDate>
<guid>http://www.vulnscan.org/display.news/16</guid>
<title>3 modules added</title>
<category>Modules</category>
<description>I've taken over a few modules coded by Angrywolf (who stopped coding modules), namely:&lt;br&gt;
&lt;a href=&quot;/UnrealIrcd/modules.html#jointhrottle&quot;&gt;jointhrottle&lt;/a&gt; - limits joins in a channel to x:y per-user&lt;br&gt;
&lt;a href=&quot;/UnrealIrcd/modules.html#m_ircops&quot;&gt;m_ircops&lt;/a&gt; - command /IRCOPS that lists all IRCOps that are online&lt;br&gt;
&lt;a href=&quot;/UnrealIrcd/modules.html#m_staff&quot;&gt;m_staff&lt;/a&gt; - command /STAFF that lists content of a specific file/URL&lt;br&gt;
Additionally, the &lt;a href=&quot;/UnrealIrcd/modpack-win32.html&quot;&gt;windows modpack&lt;/a&gt; has been 
updated to include these modules, and the &lt;a href=&quot;UnrealIrcd/modules/ModPack-20041211.tar.gz&quot;&gt;*NIX modpack&lt;/a&gt; as well.&lt;br&gt;
</description>
</item>
<item>
<pubDate>Wed, 27 Oct 2004 00:00:00 GMT</pubDate>
<guid>http://www.vulnscan.org/display.news/15</guid>
<title>Unreal 3.2.2 released!</title>
<category>Releases</category>
<description>A new UnrealIRCd version is out: &lt;b&gt;3.2.2&lt;/b&gt;! This is a recommended release. 
You can download it from &lt;a href=&quot;http://www.unrealircd.com/&quot; target=&quot;_blank&quot;&gt;www.unrealircd.com&lt;/a&gt;.
For windows users, a new module pack is &lt;a href=&quot;/UnrealIrcd/modpack-win32.html&quot;&gt;available&lt;/a&gt;.
</description>
</item>
<item>
<pubDate>Tue, 05 Oct 2004 00:00:00 GMT</pubDate>
<guid>http://www.vulnscan.org/display.news/14</guid>
<title>MyMoon</title>
<category>Modules</category>
<description>Updated &lt;a href=&quot;http://www.vulnscan.org/UnrealIrcd/modules.html#antimoon&quot;&gt;antimoon&lt;/a&gt; 
module to include 4 more names.
</description>
</item>
<item>
<pubDate>Tue, 21 Sep 2004 00:00:00 GMT</pubDate>
<guid>http://www.vulnscan.org/display.news/13</guid>
<title>MyMoon</title>
<category>Modules</category>
<description>I've released a new module: 
&lt;a href=&quot;http://www.vulnscan.org/UnrealIrcd/modules.html#antimoon&quot;&gt;antimoon&lt;/a&gt; 
that protects again MyMoon drones.
</description>
</item>
<item>
<pubDate>Tue, 14 Sep 2004 00:00:00 GMT</pubDate>
<guid>http://www.vulnscan.org/display.news/12</guid>
<title>3.2.1b</title>
<category>Win modpack</category>
<description>3.2.1b was released to deal with some win32 issues. 
If your windows ircd is running fine then there's usually no reason 
to upgrade since it only contains 4 fixes and 0 new features. 
More info &lt;a href=&quot;http://www.phpmemx.net/~unrealir/forums/viewtopic.php?t=872&quot;&gt;here&lt;/a&gt;.&lt;br&gt;
As a consequence of this, I had to release a 
&lt;a href=&quot;UnrealIrcd/modpack-win32.html&quot;&gt;windows module pack for 3.2.1b&lt;/a&gt;&lt;br&gt;
On a side note, wincvs builds will be available about/within a week or
so.&lt;br&gt;
</description>
</item>
<item>
<pubDate>Sat, 07 Aug 2004 00:00:00 GMT</pubDate>
<guid>http://www.vulnscan.org/display.news/11</guid>
<title>New win cvs build</title>
<category>WinCVS</category>
<description>After ~1 month, &lt;a href=&quot;UnrealIRCd/win_cvs_build.html&quot;&gt;win cvs builds&lt;/a&gt; are available again.
However, there are not really any exciting new features. 
Reason for this is that we are all taking a break / vacation, so
CVS is not very active at the moment ;).
</description>
</item>
<item>
<pubDate>Thu, 29 Jul 2004 00:00:00 GMT</pubDate>
<guid>http://www.vulnscan.org/display.news/10</guid>
<title>Windows module pack updated</title>
<category>Modules</category>
<description>The m_umsg module wasn't working correctly on windows, 
I've released a new &lt;a href=&quot;/UnrealIRCd/modules/modulepack-Unreal3.2.1.exe&quot;&gt;windows module pack&lt;/a&gt; 
to fix this particular bug.
</description>
</item>
<item>
<pubDate>Sat, 03 Jul 2004 00:00:00 GMT</pubDate>
<guid>http://www.vulnscan.org/display.news/9</guid>
<title>Unreal 3.2.1 released!</title>
<category>Releases</category>
<description>A new 3.2* stable release is out: &lt;b&gt;3.2.1&lt;/b&gt;! This is a recommended release. 
Go get it at  &lt;a href=&quot;http://www.unrealircd.com/&quot; target=&quot;_blank&quot;&gt;www.unrealircd.com&lt;/a&gt;.
Unreal3.2.1 has module support on Windows so I've made my windows module 
pack available 
&lt;a href=&quot;/UnrealIRCd/modules/modulepack-Unreal3.2.1.exe&quot;&gt;here&lt;/a&gt;.
</description>
</item>
<item>
<pubDate>Wed, 02 Jun 2004 00:00:00 GMT</pubDate>
<guid>http://www.vulnscan.org/display.news/8</guid>
<title>Added SQLMod screenshots</title>
<category>Paid modules</category>
<description>Added some screenshots of &lt;a href=&quot;http://www.vulnscan.org/UnrealIrcd/customcoding.php#sqlmod&quot;&gt;SQLMod&lt;/a&gt; + updated description a bit.&lt;br&gt;
Also updated &lt;a href=&quot;http://www.vulnscan.org/UnrealIrcd/customcoding.php#monitor&quot;&gt;Monitor&lt;/a&gt; to reflect the 
most recent additions.
</description>
</item>
<item>
<pubDate>Mon, 24 May 2004 00:00:00 GMT</pubDate>
<guid>http://www.vulnscan.org/display.news/7</guid>
<title>*NIX ModPack now also available</title>
<category>Modules</category>
<description>I've now also added a &lt;a href=&quot;http://www.vulnscan.org/UnrealIrcd/modules.html&quot;&gt;ModPack&lt;/a&gt; for
*NIX. This package contains all my (7) recent modules and comes with an easy-to-use installer 
(dialogs!) that asks you a few questions and lets you choose which modules you want to install. 
Hopefully it woks well for most of you.. I tested it on Linux and FreeBSD.
</description>
</item>
<item>
<pubDate>Sun, 16 May 2004 00:00:00 GMT</pubDate>
<guid>http://www.vulnscan.org/display.news/6</guid>
<title>JumpServer module updated</title>
<category>Modules</category>
<description>Added an option to &lt;a href=&quot;http://www.vulnscan.org/UnrealIrcd/modules.html#jumpserver&quot;&gt;JumpServer&lt;/a&gt; 
so you can specify an SSL server[+port] where any SSL clients will be redirected to. 
I've also submitted my module to the modules page on unrealircd.com since 
the module is considered stable now (same for &lt;a href=&quot;http://www.vulnscan.org/UnrealIrcd/modules.html#regexcept&quot;&gt;RegExcept&lt;/a&gt;).
</description>
</item>
<item>
<pubDate>Thu, 13 May 2004 00:00:00 GMT</pubDate>
<guid>http://www.vulnscan.org/display.news/5</guid>
<title>Windows modules</title>
<category>Win CVS</category>
<description>UnrealIRCd on Windows now has module support in CVS, 
I've made a new &lt;a
href=&quot;http://www.vulnscan.org/UnrealIrcd/win_cvs_build.html&quot;&gt;win cvs build&lt;/a&gt; available. 
There I also have a download option for my &amp;quot;module pack for windows&amp;quot; which
contains all my (7) modules compiled against that cvs version. 
As soon as 3.2.1 is relased (no ETA) probably many more modules will 
be available (from other authors, on their site and at unrealircd.com).
</description>
</item>
<item>
<pubDate>Sun, 25 Apr 2004 00:00:00 GMT</pubDate>
<guid>http://www.vulnscan.org/display.news/4</guid>
<title>Unreal 3.2 released!</title>
<category>Releases</category>
<description>3.2 stable is finally out! Go get it at 
&lt;a href=&quot;http://www.unrealircd.com/&quot;&gt;www.unrealircd.com&lt;/a&gt;!
</description>
</item>
<item>
<pubDate>Thu, 22 Apr 2004 00:00:00 GMT</pubDate>
<guid>http://www.vulnscan.org/display.news/3</guid>
<title>Added RegExcept module</title>
<category>Modules</category>
<description>This module adds the ability to exempt registered users from bans 
via +e ~E:RegNick. The module simply checks if the user has that nick AND is 
set +r ('registered nick'). 
More info/downloadable &lt;a href=&quot;UnrealIrcd/modules.html#regexcept&quot;&gt;here&lt;/a&gt;.
</description>
</item>
<item>
<pubDate>Mon, 19 Apr 2004 00:00:00 GMT</pubDate>
<guid>http://www.vulnscan.org/display.news/2</guid>
<title>New winbopm version: 3.1.2</title>
<category>winbopm</category>
<description>People have recently reported a few problems with winbopm version 3.0.3 so 
I thought this would be a good time to create a new version. 
After some fiddling it seems to work, for more info see the &lt;a href=&quot;winbopm/&quot;&gt;winbopm&lt;/a&gt; page.
</description>
</item>
<item>
<pubDate>Fri, 16 Apr 2004 00:00:00 GMT</pubDate>
<guid>http://www.vulnscan.org/display.news/1</guid>
<title>Added JumpServer module</title>
<category>Modules</category>
<description>Added a new experimental module, &lt;a href=&quot;UnrealIrcd/modules.html#jumpserver&quot;&gt;'JumpServer'&lt;/a&gt;. 
This module adds the ability  to 'redirect' users to another server, for example to redirect everyone to 
another server right before you are shutting the server down. Note that this 'redirecting' 
is only supported by a few clients (mIRC).
</description>
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